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Work in progress for a children's tour Work in Progress

25.11.2021 at 09:35 by Annika Jacobs


Super exiting moment discovering the panels of the « 4 visions on the Anthropocene » box we made for the Vienna Biennal 2021! Work in Progress

12.05.2021 at 12:00 by Lea Chenot


A big empty space, right before installing all exhibits at WeTheCurious! Project What If

01.02.2021 at 12:19 by Ina Meininghaus


Safety vs. functionality: looking for the best headphones to use in a factory Expedition HVC

07.01.2021 at 17:39 by Roel Bolhuis


The new temporary exhibition in House of European History is 'under construction' Fake (f)or Real

07.01.2021 at 17:32 by Tsur Reshef


The last steps before the Coronel Pavilion at the Portuguese-Israeli Cemetery Beth Haim is opened! Coronel pavilion

29.11.2020 at 14:30 by Remco Swart


All in good hands with Fiction Factory Museum of the Mind

07.11.2020 at 17:32 by Femke Bijlsma


"Who Cares?" The first model for a personal story in the upcoming exhibition on the Mind Museum of the Mind

20.08.2020 at 11:45 by Robert van der Linde

Visiting Paleis Het Loo together with Ina, to get an impression of the new exhibition spaces that are currently under construction. Het Loo palace

22.06.2020 at 14:08 by Robin Schijfs


Last trip before Corona Lockdown: Usomo from Berlin calibrating their audio tracking system in the Polder of Texel next to the bunker. Torn Island

22.06.2020 at 10:32 by Michel de Vaan

How to become invisible? Prototyping together with WeTheCurious at Bruns Project What If

17.03.2020 at 15:33 by Ina Meininghaus


Prototyping a rainbow crystal sphere for one of the new exhibit constellations at WeTheCurious. Project What If

12.03.2020 at 09:51 by Ina Meininghaus


Brainstorm sessions United Arab Emirates Pavilion

10.02.2020 at 14:58 by Alejandra Calderon


Imagining a new interactive in Al Ain Oasis! House of Artisans

10.02.2020 at 14:46 by Alejandra Calderon


Looking for inspiration in the desert of UAE House of Artisans

10.02.2020 at 12:22 by Alejandra Calderon


It all started with a paper scale model.. House of Artisans

10.02.2020 at 12:19 by Alejandra Calderon


Workshop at IJsfontein together with the Museum of the Mind - Work in Progress Museum of the Mind

06.02.2020 at 12:26 by Julia Meyerrose


Typo test for Museum of the Mind Museum of the Mind

23.01.2020 at 09:19 by Sietske Sips

On view

for Real

Chambers of Wonder

Kunstmuseum, The Hague (NL)

A 3D game for – yep – teenagers.
Together with the educational department of the Kunstmuseum The Hague we aimed to prove that teenagers want to visit museums. Or, actually, we wanted ‘infect’ this group with a love of art for the rest of their lives. That’s the idea behind ‘Chambers of Wonder.’

The Hague (NL)
2019 / 2013 / 2005
1200 m2
Content development, Spatial design, Graphic design, Creative direction
Wendy Snoek (lead 2019), Nienke van den Berg (lead 2013 / 2005), Mark de Jong, Martijn Sas, Serena Bigatti, Andreas Tscholl, Maaike van Keimpema, Lieke Neuman, Robin Schijfs
Kiss the Frog
Hardware, lighting
Rapenburg Plaza
Tungsten Pro
Build (2019)
Brandwacht & Meijer
Build (2013)
Kloosterboer Decor
Pepper’s ghost
Dutch Igloo
Everyone loves to play. And teenagers in particular

That’s why we created a 3D game set in a bright yellow labyrinth. Each with its own subject,  thirteen cabinets show a totally different, interactive world. The game showcases the museum’s own collection and at the same time you discover how you can shape the world around you, together and on your own.

Use all your senses

In one cabinet you dance the Victory Boogie Woogie together with Mondriaan. In another you can try on the museum’s entire fashion collection, starting from the 17th century to the present day. In the mirror room you can change the contours of your body with accessories and then strut the catwalk. In another investigation about The Hague School paintings you will see how they are constructed by zooming in and out, starting from the details and looking further out.

Getting lost is a good thing

The playing man and the palace with the 1000 rooms of Constant Nieuwenhuys is the inspiration for ‘Chambers of Wonder’. Wandering, getting lost, freedom, encounters, the infinite, the feeling that art can go in all directions. The labyrinth is a metaphor for what art could be.

An ever-growing universe

In the finals of the game you get to design your own digital Chamber of Wonder. This room can be uploaded to the Wonder World, an ever-growing universe of virtual Wonders and a spectacular audiovisual experience.

“Wandering, getting lost, freedom, encounters, the infinite, the feeling that art can go in all directions. The labyrinth is a metaphor for what art could be.”

Wendy Snoek

Designer at KDJ


Children in Museums Award 2015


International Design and Communication Awards 2014

Best Scenography for a Permanent Collection, winner

Dutch Game Award 2014

Best Applied Game Design, winner

Thea Award 2014

Outstanding Achievement

Museums+Heritage Awards 2014

International, Highly Commended

Design Week Awards 2014


Herengracht Industrie Prijs 2014


IDA International Design Awards 2013

Honorable Mention

MuseumNext Award 2014

Innovation, Honorable Mention

Cinekid Leeuw 2014

Best New Media Production, Finalist

De Nederlandse Designprijzen 2006

Exhibition & Experience Design, winner