WELCOME TO THE BACKSTAGE
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Safety vs. functionality: looking for the best headphones to use in a factory Expedition HVC

07.01.2021 at 17:39 by Roel Bolhuis

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The new temporary exhibition in House of European History is 'under construction' Fake for Real

07.01.2021 at 17:32 by Tsur Reshef

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The last steps before the Coronel Pavilion at the Portuguese-Israeli Cemetery Beth Haim is opened! Beth Haim pavilion

29.11.2020 at 14:30 by Remco Swart

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All in good hands with Fiction Factory Museum of the Mind

07.11.2020 at 17:32 by Femke Bijlsma

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"Who Cares?" The first model for a personal story in the upcoming exhibition on the Mind Museum of the Mind

20.08.2020 at 11:45 by Robert van der Linde

Visiting Paleis Het Loo together with Ina, to get an impression of the new exhibition spaces that are currently under construction. Het Loo palace

22.06.2020 at 14:08 by Robin Schijfs

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Last trip before Corona Lockdown: Usomo from Berlin calibrating their audio tracking system in the Polder of Texel next to the bunker. Torn Island

22.06.2020 at 10:32 by Michel de Vaan

How to become invisible? Prototyping together with WeTheCurious at Bruns Project What If

17.03.2020 at 15:33 by Ina Meininghaus

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Prototyping a rainbow crystal sphere for one of the new exhibit constellations at WeTheCurious. Project What If

12.03.2020 at 09:51 by Ina Meininghaus

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Typo test for Museum of the Mind Museum of the Mind

23.01.2020 at 09:19 by Sietske Sips

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Walk-in interactive sound space demonstration by Usomo in our office in Amsterdam... Torn Island

16.12.2019 at 15:10 by Mark de Jong

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David Vroom is taking new portrait images for our new website... In progress…

10.12.2019 at 15:10 by Lieke Ketelaars

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This is the Introduction pavilion for the Beth Haim cemetery in TAPE Beth Haim pavilion

10.12.2019 at 10:05 by Herman Kossmann

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Doing some research for a new project ;-) In progress…

19.09.2019 at 09:50 by Maaike Sips

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Plastic Fantastic: the collection is being installed for the new exhibitions at Naturalis Life

16.08.2019 at 10:29 by Remco Swart

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Alejandra trying out the seasonal viewers in The Story of Gardening Museum! The Story of Gardening

10.07.2019 at 11:22 by Elise van Wolfswinkel

Framing preserved flowers for the exhibition The Story of Gardening… The Story of Gardening

26.06.2019 at 10:24 by Sietske Sips

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Filming behind the scenes of a new motorway. A16 Rotterdam: the Making-of

03.06.2019 at 13:14 by Maaike Sips

On view

Gaming
for Real

Chambers of Wonder

Kunstmuseum, The Hague (NL)

A 3D game for – yep – teenagers.
Together with the educational department of the Kunstmuseum The Hague we aimed to prove that teenagers want to visit museums. Or, actually, we wanted ‘infect’ this group with a love of art for the rest of their lives. That’s the idea behind ‘Chambers of Wonder.’

Location
The Hague (NL)
Client
Kunstmuseum
Year
2019 / 2013 / 2005
Surface
1200 m2
Status
Permanent
Role
Content development, Spatial design, Graphic design, Creative direction
Team
Wendy Snoek (lead 2019), Nienke van den Berg (lead 2013 / 2005), Mark de Jong, Martijn Sas, Serena Bigatti, Andreas Tscholl, Maaike van Keimpema, Lieke Neuman, Robin Schijfs
Interactives
Kiss the Frog
Hardware, lighting
Rapenburg Plaza
AV
Tungsten Pro
Build (2019)
Brandwacht & Meijer
Build (2013)
Kloosterboer Decor
Pepper’s ghost
Dutch Igloo
Everyone loves to play. And teenagers in particular

That’s why we created a 3D game set in a bright yellow labyrinth. Each with its own subject,  thirteen cabinets show a totally different, interactive world. The game showcases the museum’s own collection and at the same time you discover how you can shape the world around you, together and on your own.

Use all your senses

In one cabinet you dance the Victory Boogie Woogie together with Mondriaan. In another you can try on the museum’s entire fashion collection, starting from the 17th century to the present day. In the mirror room you can change the contours of your body with accessories and then strut the catwalk. In another investigation about The Hague School paintings you will see how they are constructed by zooming in and out, starting from the details and looking further out.

Getting lost is a good thing

The playing man and the palace with the 1000 rooms of Constant Nieuwenhuys is the inspiration for ‘Chambers of Wonder’. Wandering, getting lost, freedom, encounters, the infinite, the feeling that art can go in all directions. The labyrinth is a metaphor for what art could be.

An ever-growing universe

In the finals of the game you get to design your own digital Chamber of Wonder. This room can be uploaded to the Wonder World, an ever-growing universe of virtual Wonders and a spectacular audiovisual experience.

“Wandering, getting lost, freedom, encounters, the infinite, the feeling that art can go in all directions. The labyrinth is a metaphor for what art could be.”

Wendy Snoek

Designer at KDJ

Awards

Children in Museums Award 2015

Shortlisted

International Design and Communication Awards 2014

Best Scenography for a Permanent Collection, winner

Dutch Game Award 2014

Best Applied Game Design, winner

Thea Award 2014

Outstanding Achievement

Museums+Heritage Awards 2014

International, Highly Commended

Design Week Awards 2014

Shortlisted

Herengracht Industrie Prijs 2014

Nominated

IDA International Design Awards 2013

Honorable Mention

MuseumNext Award 2014

Innovation, Honorable Mention

Cinekid Leeuw 2014

Best New Media Production, Finalist

De Nederlandse Designprijzen 2006

Exhibition & Experience Design, winner